Jon Price
Programmer & Technical Designer
Programmer & Technical Designer
C++ - C# - Typescript - Javascript - HTML - CSS
UE5 - UE4 - Unity3D - Angular2+ - Angular 9+
PC - MacOS - Xbox - VR - Nintendo Switch - Mobile
Multi-year member of exceptional talent development programme. Participated as multi-year reviewer for Young Game Designer programme
Mentorship
Navee Mentorship with Game Anglia Network 2022
Narrative Innovation (Nom.) - The Bradwell Conspiracy
MCV Awards 2020
Programmer
UE5 - C++ - Blueprint - UMG w/ CommonUI - ImGUI - Figma - Notion
Senior Programmer
UE4 - C++ - Blueprint - ImGUI - ImGUI - Articy:Draft3
Programming & Design
Unity3D - C#
Programming, Design & Additional Writing
Unity3D - C# - HTML - CSS - Javascript
Programming, Design, Narrative Design & Writing
Unity3D - C#
Programming, Design
Unity3D - C#
UE5 - C++ - Blueprint - Behaviour Tree - UMG
Play as a human and a cat and sneak around puzzle rooms to find items, which then combine into an item that you can use to escape!
What started as a workbench space for me to development my skills in various mechanics and features such as AI, inventory, UI, has grown into its own.
Unity3D - C#
Four robot stage hands must keep the stage from falling apart without the (also robot) audience from noticing. Judgement comes in the form of cheers and boos, at the end of the 'play'.
For this I worked on Camera, Interactables mechanic, Audience engagement mechanic, UI